World of Catan Wiki
Advertisement

These variants for The Settlers of Catan and its expansions are created by fans for play by other fans. Unlike the basic and advanced scenarios, these require few changes to the rules and often only the addition of one new rule. The ending conditions of the game is rarely changed and there is usually only one or no new pieces required to play.

Absolute Trade Route and Largest Army

Only the player with the longest trade route retains the Longest Trade Route Special Victory Point card. Likewise, only the player with the most soldiers retains the Largest Army Special Victory Point card. If the bearer of either card looses their majority to another player, the card is returned to the side of the board until a player takes the majority.

The Empires Of Catan

Development cards are still used. Buildings such as Library or Temple are assigned to certain settlements/cities/metropolis'. Knights and ships are used to attack settlements, cities and metropolis'. Using a knight, a ship, the pirate or robber to attack. Dice are thrown to determine the winner of a fight or a siege. If the attacker is victorious, then they can chose to pillage the structue, taking it down a level (eg. Metropolis to city) or Conquer it. Pillaging allows the player to receive Resources, Conquering allows the player to replace the structure with their own.

For every knight killed, City Conquered or Destroyed, or road destroyed you gain a Political Point. These can be spent to declare a commodity/resouce as a commodity of war, making it forbidden for a neutral party to trade in this. It can also be used to create a Peace Treaty. Political Points can also be gained in peace, allowing you to create trade pacts and alliances, which cost resources to break. Treaties can be constructed, which are official and cannot be broken.

The Banker

In this variant, the standard Robber instead acts to help the players as The Banker. As usual, the Robber/Banker starts off in the desert and is only moved once a 7 is rolled. Once rolled and moved however, the Banker does not force players with 7+ resource cards to discard half of their hand, nor does it block off production from resource hexagons or allow for a card steal. Instead, when a 7 is rolled, the player who rolled the dice gets to take any resource of their choosing. The banker is still moved to a different hexagon once a 7 is rolled, but whichever hexagon that the banker is on produces 1 additional resource of that kind for each settlement/city that borders the respective space. Knight cards still move the Robber (banker), but again, no card is allowed to be stolen.

"The Banker" variant is used at an attempt to make the game a bit less competeitive and/or frustrating, and also makes the game much quicker. If the players involved in the game still want the relaxed, less competeitive atmosphere that this variant offers, but don't want to shorten the game time, a card limit may be implemented, only allowing for a maximun set number of cards in had at anytime (10 for example) and once this limit is hit, no more resource cards may be received.

Flooded Catan

Alternate-7 Rule

Instead of moving the robber to another location when a ‘7’ is rolled, the robber is nonexistent, and a land-tile on the board is ‘flooded’. The tile that is flooded is selected by rolling the dice once more. Depending on the dice-roll, the player who rolled the initial ‘7’ must flip over a land-tile containing a number-tile with a number equivalent to the dice-roll. If the second dice-roll was another ‘7’, roll the dice once more as no number-tile exists with the number ‘7’.

Once a tile has been flooded, the number-tiles on the land-tile are set aside and the land-tile is flipped over, representing a flooded landscape. If any settlements/cities are completely surrounded by flooded land-tiles, that settlement/city is taken off the board. If a road is surrounded by flooded land-tiles on both sides directly adjacent to it, the road is taken off the board. The number-tiles set aside from the flooded land-tile are passed to the player to the left of the player who rolled the '7’. The player, who receives the number-tiles, must now decide what land-tiles on the board they wish to place the set-aside number-tiles. Since there will be less visible land-tiles than there will be number-tiles, land-tiles may thus, be allowed to contain more than one number-tile at any given time.

If a player has eight or more cards when a ‘7’ is rolled, they still lose half of their cards like they would in a normal game.

As land-tiles may contain multiple number-tiles, the players must take note that they are not allowed to place two number-tiles of the same number on the same land-tile.

Alternate-Knights Rule

Since no robber exists, a player might reasonably assume that knights would be obsolete in this variant of the game. Once a player has purchased a development-card and sees that it is a knight, they may instead play it in a future turn to ‘shore-up’ a flooded land-tile. A player may play the knight before they roll like in a normal game, but also play it after they roll like a normal game would also allow. When a land-tile is shored up, the land-tile is flipped back over and the player who played the knight may grant that shored up land-tile a new number-tile. In order to get a new number-tile, the player who played the knight must peruse the board for land-tiles containing more than one number-tile. If a tile contains more than one number-tile, one of those number-tiles may be selected to grant the shored up land-tile. If there are no multi-number-tile land-tiles available on the board, a knight may not be played.

Alternate-Desert Rule

Number-tiles may now be placed on the desert. Once a number is rolled and that number is seen on a number-tile on the desert land-tile, the desert land-tile yields a ‘treasure’. Similar to the ‘treasure’ in the Seafarers edition of this game, players who receive treasure get to hand-pick whichever resource-cards they want from the bank.

Alternate-Victory-Condition

A player may still win by obtaining a grand total of ten victory-points like a normal game would allow. In Flooded Catan, such a hurdle may never become attainable if enough land-tiles are flooded. As a result, a player may now win by being the last one alive as everyone else’s settlements were flooded out of existence.

Advertisement